How to run a map veto for your competitive match
The Pick/Ban system lets you run a structured map veto between teams. Each team bans maps they don't want to play, then picks maps from what remains. The last map left becomes the decider.
Set up teams, map pool, and veto order
Add up to 4 teams
Default: each team bans once, then each team picks once. Drag to reorder or add custom steps.
Toggle variants per map. Select at least as many maps as veto steps.
Give each team their unique link
Each link is unique to a team. Only the team with the correct link can vote as that team.
Broadcast overlays can consume the veto state via the public API:
Teams eliminate maps they don't want
Team A clicks the red Ban button on a map to remove it from the pool.
The dashboard shows whose turn it is and what action they need to take. Banned maps show a red overlay with "BANNED".
Teams select maps to play
Team A clicks the green Pick button on an available map.
If a map has multiple variants, clicking Pick opens a modal to choose which variant to play:
Select an arena variant
The last map is automatically set as decider
When only one map remains in the pool after all picks are done, it's automatically set as the decider map.
Results are finalized and viewable by everyone
As the match creator, you can select a team from the admin banner and vote for them. Useful for local lobbies where teams share a screen.
From the Pick/Ban list, you can delete any match you created. This removes all associated data.