Tournament Guide

How to create and run a competitive tournament

The tournament system lets you create brackets, register teams, manage invites, and track scores throughout your event.

1

Create a Tournament

Set up the event details and rules

Fill in the tournament details on the create page:

Title
OFL Season 0
Description
The premier competitive tournament in the Oceanic region...
Event Date
Jul 12, 2026
Players / Team
3
Substitutes
1
Registration Deadline
Jul 5, 2026
Rules

Add rich text rules that players must agree to when registering.

2

Register Teams

Captains sign up and invite their players

Captain registers the team
Team Allegiance
Captained by PlayerOne#1234
Registered
Invite links

After registering, the captain gets unique one-time links for each team slot:

Player 1
https://oceaniafinalsleague.com/invite/a1b2c3d4... Copy
Player 2
https://oceaniafinalsleague.com/invite/e5f6g7h8... Copy
Player 3
https://oceaniafinalsleague.com/invite/i9j0k1l2... Copy
Substitute
https://oceaniafinalsleague.com/invite/m3n4o5p6... Copy
Each link is single-use. Share privately with the intended player.
Player joins
P
PlayerTwo#5678
EmbarkID: PlayerTwo#5678
Joined
3

Manage Teams

Accept registrations and handle changes

Team management

Review and manage teams from the tournament's team management page:

Team Allegiance
3 / 4 slots filled
Accepted
Team Forge
2 / 4 slots filled
Pending
Only accepted teams appear in the bracket editor.
4

Set Up Brackets

Build the tournament bracket structure

Bracket structure

Add brackets and rounds, set formats, and link brackets for double-elimination:

Upper Bracket BO3
Round 1 Semi-Finals
Round 2 Finals
Losers advance to Lower Bracket
Lower Bracket BO3
Round 1 Losers Round
Match slots

Type in the autocomplete to assign accepted teams to slots:

Team Allegiance
vs
Type to search teams...
Type to search teams...
vs
Type to search teams...
Changes auto-save after a short delay.
Link brackets

Brackets can be linked so winners or losers advance to another bracket — perfect for double-elimination formats.

5

Run the Event

Track scores and update brackets live

Score tracking

As matches finish, update scores in the bracket editor:

Team Allegiance
2 - 1
Win
Team Forge
0 - 2
Loss

Use the Pick/Ban system alongside your tournament for map vetos on individual matches.

6

Bracket Templates

Generate a full bracket in one click

Picking a template

When brackets are empty, you'll see two options: From Template and Blank Bracket. Choose "From Template" to open the template picker dialog.

Single Elimination

Standard knockout. Losers are eliminated after each round.

Double Elimination

Winners bracket, losers bracket, and grand finals. Teams get a second chance.

Round Robin

Every team plays every other team. Best for group stages.

Swiss

Teams with similar records face each other over a set number of rounds.

Promotion

Upper and lower brackets. Teams drop down but can still fight through.

Throne

King of the hill. Top seed starts on the throne, challengers fight up.

Template settings

Configure the bracket before generating:

Team Count
2 – 64 teams. Brackets pad to the next power of two with bye rounds.
Format
BO1, BO3, or BO5. The finals round is automatically upgraded one tier (e.g. BO3 finals becomes BO5).
Seeding
Standard (best vs worst), Alphabetical, or Random. Registered teams are sorted by seed if available.
Registered teams are auto-filled. Fewer teams than the count adds placeholder slots.
Blank bracket

Choose "Blank Bracket" to start with one round, one match, and two empty team slots. Add rounds, matches, and teams manually as you go.

7

Configure Advances & Advance All

Connect matches and advance winners in bulk

How linking works

Each team slot in any match can be linked to receive a specific placement from another match. Try it below — this is what the bracket editor feels like. Start by clicking a link node (the small circles on each team), then click a dashed destination slot to connect it.

Source: click to start linking Destination: click to connect Linked destination
Winners R1
TBD
TBD
TBD
TBD
Winners R2
TBD
TBD
Losers R1
TBD
TBD

Connect a winner forward to the next round, or a runner-up down to the losers bracket — exactly like a real double-elimination bracket.

In the real bracket editor, every linked slot displays its source (e.g. "1st from Winners R1") and gets highlighted, and the bracket draws gold connector lines that visually join the two rounds — even across brackets. Linking never moves a team — advancing does.

Linking vs Advancing
Linking sets up the routes

Connecting link nodes configures which placement feeds into each destination slot. It draws the gold connector lines but doesn't move anyone yet. The destination slots show their source (e.g. "1st from Winners R1") so you can verify the routes are correct while setting the bracket up before the event.

Advancing fills the slots

Each match has an Advance button that copies the winning teams into their linked destination slots based on score. Use it as matches finish to push teams forward along the routes you drew.

Advance All

The Advance All button in the header advances every matched result across all brackets in one action. It only advances matches that have a detected winner (score meets the format threshold) and skips any team slot that has already been filled.

When to use: After scoring several matches, click Advance All to push all winners forward at once instead of clicking the Advance button on each match individually.
Safe to re-click: Teams that have already been advanced won't be moved again. You can click it as many times as needed.
Linking across brackets

The connector lines aren't limited to rounds within one bracket. Destination nodes appear on slots in every bracket, so you can draw a path from a winners match down into a losers bracket, then up into grand finals.

Double elimination: link the winner of each winners match forward to the next winners round, and link the runner-up down to a losers round. From there, link winners up again until one team reaches the grand final. Follow the gold connector lines to confirm every route at a glance.
Cross-bracket labels: a connected slot shows its source like "2nd from Losers Finals", so it's always clear which match and placement feeds into it — even when the line travels between brackets.
Advance is not triggered automatically when scores change. You control when teams move forward.

Quick Start

  1. Go to Create a tournament
  2. Fill in the details, rules, and team settings
  3. Share the tournament page so captains can register their teams
  4. Review and accept teams from the teams management page
  5. Pick a bracket template (or start blank) and configure seeding and format
  6. Assign teams to match slots and configure progression routes across brackets
  7. Update scores and use Advance All to push winners forward